I can even respawn the Orbiter-launch-pad in every tested scenario, multiple times.without exit, but no way to switch vessels. So.I have now a very stable setup, but cannot switch vessels in WINE 5.10 and 5.11 (5.5 is fine, but unstable as usual.) standard ISS), the SELECT-button is "greyed-out".ĭouble-click on i.e "ISS" does not do anything anymore. I hit F3, I see the list.but when selecting another vessel (i.e. Since WINE version 5.10 (same for 5.11), I cannot switch vessels anymore. Here I can load all scenarios.no bangs or hangs.all fine.:EXCEPT: Now.finally, after alll this years in pain.I found a rocket-stable WINE version. Sometimes this works (to avoid instand app-crash during SCN-load). So I load up a view to Neptune and switch then back to a earth vessel. Looking at empty Neptune, while a SpaceX launch-setup waits for action at Earth. Sometimes I can resolve this with change in the view before a save. No errors in the logs.just load-up and bang(application error. Problem was/is, that many scenarios cannot be loaded without a segfault (very intermittent). Since years, I have plenty of stability issues using D3D9-client in various WINE versions (started form 1.6 staging to 5.11.) I have a real strange issue using very recent versions of WINE: Question Is that correct? And if it is, what replaces the D3D9 Client option in the Orbiter Launch screen configuration?ĥ Install Orbiter, DGIV configuration, and Sound 5.0 to the virtual drive. Vcrun2005 vcrun2008 corefonts d9vk windowscodecs Question, as Orbiter is a 32bit program, is there any advantage in installing in a 64bit prefix?Īnd if I install to a 64bit prefix, is there a preferred Windows version?Ĥ I assume I don’t install D3D9Client and d3dx files (eg the Jun2010 runtime). $ pamac install vulkan vulkan-info wine-dxvk dxvk-bin exe-thumbnailer lib32-mpg123 (? Is this last lib required in a 64bit prefix?) Question Or do these go in the virtual drive? IE do I add them to the list of libraries in the next section? 3 Create POL virtual drive with the following libraries (or add after creation with shell command winetricks ) I don’t want to disable the stock AMD installation for other uses – is it possible to have both drivers installed? Question Or will just configuring the virtual drive as proposed below be enough to use the Vulkan drivers for Orbiter alone? 2 Install Vulkan libraries to Manjaro Thanks to all who contributed: does this look correct? 1 install Vulkan drivers (from Manjaro/Arch repository) I have extracted the following proposed method from the posts on this thread. However, I am fairly new to both Manjaro and POL so am not sure if I would be duplicating stuff or missing bits out. I want to try the Vulkan build on POL with 64 bit architecture, to see if I can get Orbiter running a bit more efficiently. I don’t know if it is worth trying to solve the crash issue at present. Is it the case that the Computer MFD interface is only available in the 2D cockpit?Ģ Orbiter / Wine crashes on exit and I cannot save current state. DG4 Glass cockpit, 4 MFD, ☘0FPSĪlong the way to a running installation I disabled Virtual Desktop and am running Orbiter in a 1920xNNN window which allows for the two MFD’s and the sim speed control to be open as well.ġ I cannot find the Computer → Checklists / Nav Commands interface on an MFD – it is available in the centre console screen. Orbiter configuration: Orbiter2016, D3D9 Client, Wine 4.1 32bit prefix Windows7, basic textures. Specs: MacBook Pro 2015, 2.8GHz Haswell 16Gb, ATI Radeon GPU 2Gb, Manjaro Linux 5.10, PlayOnLinux 4.4.2. I have also returned to Orbiter after some years away and have finally managed to get it working – almost.
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